AnnaMay & Dave from Geek
World Interview David Belle
GW Dave: Hey, how's it going?
This is Dave from Geek World.
GW AnnaMay: And Anna from Geek World.
David Belle: I'm doing fine. Thank you so much.
GW A: Thank you for taking the time...
DB: I'm a little thirsty cause we're already going into our third
interview but I'm holding up ok.
GW D: Great, great.
GW A: Why don't we start off with a question about the movie District 13:
Ultimatum. We were wondering how District 13 changed from the end of
the last movie to the beginning of District 13: Ultimatum and how that
effected the character of Lieto?
DB: Well I think you can realize at the beginning of the film in that
scene where you see him placing the mines on the wall in his head he's saying
'wow, things haven't changed, promises were not kept, I'm gonna start changing
things myself.
GW D: Yeah, we love that scene, we
thought that was a really great way to start off the movie and really funny
too even though really awesome.
DB: Thank you very much. I really had a good time doing that scene
also.
GW A: It seems like... You and Cyril
Rafaelli have really great on screen chemistry, so we were wondering if you
guys are also friends off set.
DB: Well as a matter of fact he happens to live two kilometers (that's
like a mile and a half) away from me.
GW A & D: That's really funny.
GW A: When you and Cyril practice the stunts for a movie like District B13
or District 13: Ultimatum do you ever get competitive while you're
practicing?
DB: Well yes there is a definite sense of competition but I would say it's
a very positive sense because it is not to say look I'm better than you but
just keep in mind that when we're shooting the film we're both extremely
tired, fatigue is a factor and we're trying to show look I can do it, you can
do it, this worked well for me, make sure yours is good when you do yours, and
the idea is to keep our creative tension high because we have to throughout
the film. So I would say it's competition in a very positive sense.
GW A: How do you prepare for a big jump?
DB: Well you have to rehearse it beforehand and take a few smaller jumps
beforehand in order to warm up.
GW A: Of all the stunts and jumps that
you've done in movies what's one that you are most proud of?
DB: I would say what I'm most proud of are those jumps where I really had
no safety net, no cable, nothing, and when I see those on the screen I say
'well that's just me and the camera and just beauty of the stunt and the
camera' and I know that I was doing it with no safety net. Now in the
film there's a really nice scene where I'm in my apartment and the apartment
blows up and I go out the window and I jump up to the balcony above mine, you
know that's a nice scene, it was a very dangerous one, but that scene you know
I did have support, there were some cables, so to me that doesn't have the
same degree of merit as other scenes where I like jump from one roof to
another with nothing underneath.
GW A: We've come across a few articles
where you credit your family, especially your father, with giving you the
inspiration to create Parkour, can you elaborate on that a little bit?
DB: Well, you know, since my father did not bring me up I was involved in
the normal sports that kids are involved in, basketball, soccer, gymnastics,
you know I had heard that my father had done that so I was trying to find my
own path, and when I found it in Parkour I realized it was everything I was
looking for, I found my personal sense of balance, my equilibrium, that's what
came from it. I had grown up as a very introverted child, someone who
didn't speak a lot, someone who had studied his lessons but was afraid to
speak up in class, and now through Parkour I have to speak to people and show
myself. It's sort of therapeutic. You know, I was brought up not
by my father but by my grandfather and my grandfather depicted my father as
sort of like a hero, he said 'your father was a fireman who saved lives' and
naturally you know when you're a kid you want to resemble your father and so
when I met him when I found him I had a lot of questions to ask.
GW A: We were also wondering if you ever
get into trouble for doing Parkour in public spaces.
DB: Well yes, quite often. Because people get to know us and they
know we're not there to sow chaos, that we respect people, and that we don't
break anything, things are fine, but the problem is we travel a lot and people
don't know us everywhere and so we always have problems at the beginning.
GW D: So as long as you're not blowing
up sides of walls it's ok?
DB: Yeah, from that perspective yeah it's ok.
GW A: You move like a real life
Spider-Man, when you were growing up were there any comic books that you were
into?
DB: Well yes I did definitely follow the Spider-Man comics and as a matter
of fact Sam Raimi... When Sony Pictures was going to film Spider-Man 3
Sam Raimi and Sony Pictures contacted me and had me try on the Spider-man
costume, and I did, and the idea was that I was gonna do the stunts for that
production so I tried on the costume but because of other commitments I
couldn't accept the assignment.
GW D: Oh wow, that's really cool, we had
never heard that, that's really cool. Let me ask, you've been working as
the Parkour coordinator for the upcoming Prince of Persia movie, is
there anything you can tell us about that?
DB: Well as a matter of fact yes you know the thing was I was shooting District
13: Ultimatum and so I couldn't move I wasn't available but because he
[Jerry Bruckheimer] had asked me various times if I could help out with the
choreography and I was told 'when Jerry Bruckheimer wants something Jerry
Bruckheimer gets it' and so every time I had a break in the shooting I would
go to Pinewood Studios in England for two weeks or three weeks and I would
work with an assistant choreographer and he would get the actors doubles and
they shot a whole bunch of scenes and we also trained little Daston because
when he's when the character is small there's a kid who plays that role and we
had to train the kid and that was a lot of work but we got along great with
Jake and the director and I would say it was a very good experience, it really
was.
GW D: That's great, that's great.
Just to follow that up, when developing the Parkour scenes for Prince of
Persia did you play any of the videogames? (Geek World
note: we think the question got a little lost in translation so the answer
doesn't actually have to do with whether or not he played the videogames)
DB: Exactly, I was asked to contribute [on Prince of Persia:
The Sands of Time] to the decor to choreographing the scene and the visual
elements I was asked for my opinion regarding the choice of the decor and I
remember that there was one scene that was taking place at a castle, I think
this was Benjamin Gates scene, and the fact is that the script writer the
screenwriter had already written the scene but I didn't know that and I
visualized the scene and I imagined how the choreography would be, I put
myself in the character's shoes and I explained to them how I thought the
scene would go and they said 'this is impeccable, let's go and let's shoot and
then the screenwriters came and they said we already wrote this scene and now
because of what you did now we have to rewrite it. I wasn't just there
to do the movements, I was also there to provide them information on the
decor, where the obstacles should be, the staging of each scene, more than
just the choreography, the choice of the movements, and I would meet with
everybody and I usually had a lot of ideas and then they would choose what
they considered the best and they would work over that and the next day we
would actually shoot, I'd meet with the storyboarders, with the entire team,
with the director, with the assistant, because they had to see I had to
explain the scene as I envisioned it from start to finish to see if they liked
it, fortunately they usually liked my first suggestion. I would discuss
all that then with the head of the cores and I would say at this place this
should happen, it was really quite a lot of work.
GW D: That's great. So, there's a
fantastic scene in District 13: Ultimatum where it's a rooftop
chase, how long does it take you guys to shoot a scene like that?
DB: The chase scene on the roof?
GW D: Yeah.
DB: It took about a week.
GW D: Wow.
GW A: And how many times did you have to do the big jump?
DB: As few as possible. Maximum of three times. In the best of
circumstances on the first shoot it worked.
GW D: I can imagine. I can see
that. And one other question we wanted to know is have you ever thought
about going to Japan and participating in Ninja Warrior?
DB: Yes, as a matter of fact I saw that with some friends and we think
it's pretty amusing, it's pretty cool actually. I might take a spin down
there to have a good time.
GW A: We would love to see that.
GW D: We would love to see that, we think you'd probably be very very good at
that.
DB: That's right, it might be fun.
GW A: Is there anything else that you
would like to tell people about District 13: Ultimatum or just about
Parkour or anything else you are currently working on?
DB: Well I think there's a chance that there might be a sequel to District
13 in the United States.
GW A: Nice!
GW D: Oh, really? Oh that could be amazing, is there anything you can
tell us about that? That's big, we had no idea.
DB: Well I can't tell you much more I can just say that the project is
underway and it will arrive soon.
GW D: That is great. That
definitely makes us very happy and I'm sure many other people in our geek
world.
DB: I think this would be a co-production between the United States and
France and there would be an American star who would play the role of the
policeman.
GW A: Oh neat.
GW D: Oh wow. I just have to ask, do you guys already have some ideas of
certain cities or monuments that we might see some Parkour action on?
DB: I can't go that far because we still haven't done the scouting of
locations yet but in any case you know your cities better than I do and the
scenes will be shot in the cities that are most appropriate for the spirit of District
13 wherever they may be.
GW D: Oh, that's great.
DB: What do you think of Boston?
GW D: Boston's a cool place.
GW A: I think San Francisco has some really great landmarks that Parkour could
look really cool on.
DB: Ok, I will pass that information on.
GW D: Could I just ask one more
question?
DB: Go right ahead.
GW D: Is there any place in the world
that has a certain monument or landscape that you've always wanted to do a
cool Parkour scene on?
DB: There's a whole bunch of beautiful places where I would love to
film. There a places in Morocco, in Greece, in Venice, there's a whole
variety of possibilities.
GW D: Well hopefully we'll get to see a
bunch of those cause we... it's pretty amazing seeing you do those things and
we're up for as many District 13 movies as we can get.
GW A: Thank you so much for taking the time to record this interview with us.
DB: Thank you so much, thank you for taking the time to do this interview
and let me just say that if the film actually gets done by the time it gets
done I promise by that time to speak American English, that would be
motivation for me.
GW D: Well as long as you keep jumping
across buildings that's uh...
GW A: That's translation enough.
DB: OK. Thank you.
You can download the podcast of the entire
show on iTunes:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=354081583
A link to the
interview recording without the rest of the show can be found on our website.
Contact Geek World:
website: www.GeekWorlRradio.com
email: geeworldradio@yahoo.com